If someone who is passingly interested in medieval European history were asked to name ten things that they associated with the period, they would probably start by saying the obvious - castles, knights, plague, crusades.
Thank you. I'm not really a detailed mechanics guy and, no doubt, if my back-of-a-fag-packet efforts were subjected to any serious mathematical or statistical scrutiny they would be found severely wanting. But they feel sort of OK and - hopefully - give enough of a sense for someone more competent than I to make a proper fist of it.
I don't warrant their actual effectivenes. I only playtested them a few times - certainly not long enough to reveal any weird outliers that could happen. But if you make use of them, let me know how they played out.
What a fantastic breakdown, and hilarious to read the weekend after visiting New York Ren Faire. I wonder two thing:
1. Is a system of randomization an attributes the best way to work this out in TTRPGs? Sure, it's the way things are usually done -- you have a certain ability score, you roll a check, you reference a result. But I wonder if there is some other way to simulate the moment, like some sort of bluffing game, or a game like blackjack or something?
2. Cliche question: How do you feel about the way Pendragon deals with this?
What a fantastic breakdown, and hilarious to read the weekend after visiting New York Ren Faire. I wonder two thing:
1. Is a system of randomization an attributes the best way to work this out in TTRPGs? Sure, it's the way things are usually done -- you have a certain ability score, you roll a check, you reference a result. But I wonder if there is some other way to simulate the moment, like some sort of bluffing game, or a game like blackjack or something?
2. Cliche question: How do you feel about the way Pendragon deals with this?
Really great article! The mechanics of a joust are amazing.
Thank you. I'm not really a detailed mechanics guy and, no doubt, if my back-of-a-fag-packet efforts were subjected to any serious mathematical or statistical scrutiny they would be found severely wanting. But they feel sort of OK and - hopefully - give enough of a sense for someone more competent than I to make a proper fist of it.
I saved the article just in case I decide to make a mini game out of jousting. 😊
I don't warrant their actual effectivenes. I only playtested them a few times - certainly not long enough to reveal any weird outliers that could happen. But if you make use of them, let me know how they played out.
What a fantastic breakdown, and hilarious to read the weekend after visiting New York Ren Faire. I wonder two thing:
1. Is a system of randomization an attributes the best way to work this out in TTRPGs? Sure, it's the way things are usually done -- you have a certain ability score, you roll a check, you reference a result. But I wonder if there is some other way to simulate the moment, like some sort of bluffing game, or a game like blackjack or something?
2. Cliche question: How do you feel about the way Pendragon deals with this?
What a fantastic breakdown, and hilarious to read the weekend after visiting New York Ren Faire. I wonder two thing:
1. Is a system of randomization an attributes the best way to work this out in TTRPGs? Sure, it's the way things are usually done -- you have a certain ability score, you roll a check, you reference a result. But I wonder if there is some other way to simulate the moment, like some sort of bluffing game, or a game like blackjack or something?
2. Cliche question: How do you feel about the way Pendragon deals with this?